![]() ![]() Next we tried introducing satellites in a space layer above the map (this was still in the game from an earlier iteration). This deprived the player of a valuable harassment tool so we needed another way to project casting domain. This unfortunately changed almost nothing in the game itself, with the only exception being that players could no longer cast damaging operations on enemy cities with just vision from a scout. The strategic gameplay that we envisioned needed all above-mentioned units to have a casting domain. With Planetfall, one of our goals was to make lower tier units longer relevant, we achieved this by giving them upgrade slots and placing the highest tier units in a supporting role. First we gave the leader, heroes, claimed sectors and tier 4 units casting domain. Next, we started experimenting with bringing back some form of casting domain. For Planetfall, since the leader is no longer a type of wizard, we decoupled the entire operation system. Image of AoW2, the blue line symbolises the edge of the players casting domainĪoW3 streamlined the magic system, removing the domain but still bound the casting of spells to your leader. When attacking you had to give this up to bring your casting domain with you. When defending, a player would place their leader in a wizards tower, extending their casting domain (range for the spells that they could cast) over your cities and magic relays. In AoW2, the player could only cast spells within the domain emanating from their leader, this lead to more interesting strategical decisions than the later system.ĪoW2’s magic system was interesting because the player had to make the decision to attack or defend with their leader. Beyond that, we looked back at the earlier instalments of the Age of Wonders series for other direction of the system, notably AoW2 which has a domain system for casting spells. This was the most recent, streamlined system and had the practical benefit of already working in code. ![]() Our starting point was the magic system from AoW3. ![]() My task was to help shape the new operation system (so the old magic system), which needed to be re-invented after going from a fantasy to a sci-fi setting. We looked back at the series at how magic changed over the instalments and what the impact of the various systems was. Planetfall’s operation system was adapted out of the magic systems from the Age of Wonders (AoW) series. ![]()
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